No. MetalForge writes the Metal Shading Language for you. You pick an effect, tweak sliders, and copy the .metal file into your Xcode project. Reading MSL helps if you want to tweak further, but it isn't required.
Where can I use these shaders?
Anywhere SwiftUI runs — iOS 17+, iPadOS 17+, macOS 14+, visionOS 1+, tvOS 17+, watchOS 10+. Every export uses SwiftUI's [[stitchable]] signature applied via .colorEffect, .distortionEffect, or .layerEffect.
Can I use them commercially?
Yes. You own what you export, on every plan. Ship it in paid apps, indie projects, or client work.
Is the preview really running my shader?
The preview runs an equivalent WGSL version of the shader in your browser via WebGPU — same math, different language. The .metal file you download is hand-written MSL with the same algorithm. Browsers can't run Metal directly, so we maintain both.
What's the difference between Free and Pro?
Free gives you the full editor — every effect, every parameter, live preview, shareable URLs. Pro adds the one thing you need to actually ship: exporting the .metal file and the SwiftUI snippet.
Can I cancel anytime?
Yes. Cancel from your subscription page in one click. You keep Pro until the end of the period you've paid for.